Freelance Development & Engineering

Beyond working on our own IP, we partner with studios and independent creators to deliver production-ready game systems. We write clean, optimized code that integrates seamlessly into existing projects.

Services We Offer

Unity & C# Engineering

Gameplay loop programming, user interface systems, state machines, and AI behavior programming.

Systems Architecture

Robust inventory management systems, save/load state logic, custom editors, and inspector tools.

Prototyping & Level Design

Transforming concepts into quick, playable greybox levels or mechanics to validate core design loops.

Featured Freelance & Contract Work

1. Custom AI & Combat Systems

Client: Confidential Studio  |  Role: Lead Gameplay Programmer  |  Tech: Unity (C#)

Developed a modular AI behavior tree system and smooth combat state-machine for an unannounced action RPG. The system supports custom designer-friendly node configuration within the Unity inspector.

View GitHub Code Sample

2. UI/UX Rebuild & Level Design

Client: Retro Horizon Games  |  Role: Technical Artist & Level Designer  |  Tech: Godot

Re-architected the main menu, pause overlays, and shop inventory screens using scalable UI guidelines. Also assisted in building 5 complete, atmospheric prototype levels.

Play Live Demo

3. Input System Refactoring

Client: Solo Developer  |  Role: Systems Engineer  |  Tech: Unity (New Input System)

Refactored a legacy input manager to Unity's new Input System, adding cross-platform mapping for keyboards, Xbox, and PlayStation controllers, including runtime-rebinding features.

View Readme & Integration Documentation →

Need custom development, mechanics prototyping, or optimization help?

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