Beyond working on our own IP, we partner with studios and independent creators to deliver production-ready game systems. We write clean, optimized code that integrates seamlessly into existing projects.
Services We Offer
Unity & C# Engineering
Gameplay loop programming, user interface systems, state machines, and AI behavior programming.
Systems Architecture
Robust inventory management systems, save/load state logic, custom editors, and inspector tools.
Prototyping & Level Design
Transforming concepts into quick, playable greybox levels or mechanics to validate core design loops.
Featured Freelance & Contract Work
1. Custom AI & Combat Systems
Client: Confidential Studio |
Role: Lead Gameplay Programmer |
Tech: Unity (C#)
Developed a modular AI behavior tree system and smooth combat state-machine for an unannounced action RPG. The system supports custom designer-friendly node configuration within the Unity inspector.
Client: Retro Horizon Games |
Role: Technical Artist & Level Designer |
Tech: Godot
Re-architected the main menu, pause overlays, and shop inventory screens using scalable UI guidelines. Also assisted in building 5 complete, atmospheric prototype levels.
Client: Solo Developer |
Role: Systems Engineer |
Tech: Unity (New Input System)
Refactored a legacy input manager to Unity's new Input System, adding cross-platform mapping for keyboards, Xbox, and PlayStation controllers, including runtime-rebinding features.